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Setup

Purpose of dungeons and design

Dungeons need to be a part of the overall faction experience. They should not be a separate thing. This has to be kept in mind when designing a dungeon.

When a player joins a dungeon, alone or with friends, they enter with their own gear. This gear they have collected in the normal world. Dungeons are meant as a high-risk high reward place for players to get better gear and weapons. Also, certain enchantments which are otherwise not available in the normal game can be acquired here.

The difficulty of dungeons can vary, but the awards that a player can collect in one should match its difficulty. Three levels of difficulty that can be chosen from are:

  • Normal
  • Hard
  • Very hard

Rewards

Each dungeon has a full custom armour set as a reward with a weapon, such as a sword or a bow. This set can be gathered throughout the dungeon. Depending on the difficulty of the dungeon, there are some restrictions on the enchantment levels an item is allowed to have.

Normal difficulty

For normal difficulty dungeons, each item of the item in the set is only allowed to have a single enchantment with the max level being MAX - 2.