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Setup

Purpose of dungeons and design

Dungeons need to be a part of the overall faction experience. They should not be a separate thing. This has to be kept in mind when designing a dungeon.

When a player joins a dungeon, alone or with friends, they enter with their own gear. This gear they have collected in the normal world. Dungeons are meant as a high-risk high reward place for players to get better gear and weapons. Also, certain enchantments which are otherwise not available in the normal game can be acquired here.

The difficulty of dungeons can vary, but the awards that a player can collect in one should match its difficulty. Three levels of difficulty that can be chosen from are:

  • Normal
  • Hard
  • Very hard