Herbalism

Herbalism is a skill in McMMO that governs the ability to harvest plants and crops excluding trees and other more structural occurrences of plants. It requires multiple tools to make the full use of its abilities.

Green Terra

Right-clicking empty farmland and breaking a plant or crop after Herbalism Level 50 activates the super move Green Terra. It increases in duration at certain levels. It has a cooldown of 240 seconds.

Effects while activated

Be mindful that all of the above can be configured by a server admin. Also, similarly to all other super moves in McMMO, if the hoe in use is unequipped, the skill will immediately stop and undergo the full cooldown.

Green Thumb (Wheat/Carrots/Potatoes/Nether Wart/Beetroot)

Green Thumb has the ability to more rapidly progress the growth of all single-block crops. The skill curve roughly follows the equation based on this table:
level*(13.3%/200)=chance
where level is your herbalism level and chance is the odds for instant growth to that stage.
Herbalism Level Growth Stage Chance
0 - 199 0 (Lvl 0) 0% - 13.3%
200 - 399 1 13.3% - 26.7%
400 - 599 2 26.7% - 40%
600 - 799 3 40% - 53.3%
800-1500 4 53.3% - 100%(Lvl 1500)

Shroom Thumb

Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers "Shroom Thumb". It consumes a red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with Herbalism level.

Farmer's Diet

This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases. One hunger is half of a piece of meat on the hunger bar.

Herbalism Level Rank

Bonus Hunger
Restoration

0 - 199 0 0

200 - 399

I 1
400 - 599 II 2
600 - 799 III 3
800 - 999 IV 4
1000+ V 5

Note: Farmer's Diet is similar to the healing effect herbalism gave pre-1.8.

Hylian Luck

Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword. Currently, the blocks that are affected by this are:

The chance for a drop goes up by 0.01% every level. However, the stats menu only displays whole percentage points. At Level 1000, the chances are 10%.

The drops can be edited in the config files.

Double Drops (All Corresponding Blocks)

This skill doubles the drops obtained from crops and plants. The chance is increased by 0.1% each Level, mathematically guaranteeing double drops at level 1000. In the stats menu, however, the increased percentage will only be visible every 10 levels due to flooring.

Experience Table

This chart details the amount of experience gained from harvesting the respective crops:

(servers may have custom experience set)

Crop

EXP Gained (per unit)

Grass 1
Vine 10
Pumpkin 20
Watermelon 20
Cocoa Bean 30
Sugar Cane 30
Cactus 30
Potatoes 50
Carrot 50
Wheat 50
Nether Wart 50
Flowers/Lilypads 100
Mushrooms 150

Training Methods

Below are listed the best methods for each crop.

Bonemeal: Set up a dispenser with a timer to automatically use bone meal on grass. The flowers grown will give 100 exp and the grass gives 10 exp. It doesn't give as much exp per minute as sugarcane/nether wart if farm size for both crops are massive but with advantage of not needing to wait. An optimized design may even have a skeleton spawner or dark room connected to create an unlimited supply of bones.

Cocoa Beans: give 30 exp each, a moderate amount, but they grow very quickly. An optimized design will be one chunk wide farm to have enough cocoa beans growing quickly enough (at 4 blocks high of jungle logs) that the player can constantly harvest them.

Sugarcane: An optimum farm is patterned to maximize space efficiency. A large enough farm can be harvested non-stop. Sugarcane can grow up to three blocks high, and breaking the middle of a full-grown stalk yield 60s exp total.

Cactus: A cactus farm of the same size as a sugarcane farm has fewer plants, since all adjacent spaces around cacti need to be empty.

Nether Wart:

Wheat/Carrot/Potato:

Flower/Lily pad (For some servers)/Mushroom: Secondary training method. Swamps are best to find plants.

Flower Forest/Flower Clusters: Secondary training method. Flower forests contain large quantities of flowers which can earn you thousands of skill EXP.

Mushroom Plantation: A imitation of a Mushroom Biome through placing mushroom on mycelium (obtained by Shroom Thumb, Silk Touch, or slowly spreading mycelium to dirt). An optimum plantation will be on top of the Nether without worries of lots of mobs, space, mycelium blocks, and lighting.

Trivia


Revision #1
Created 5 January 2021 13:45:31 by UnitedFactions
Updated 5 January 2021 13:55:11 by UnitedFactions