mcMMO

Here you can find information about our mcMMO setup, levels, skills, disabled skills and reasons.

Acrobatics

Acrobatics is a skill that allows Graceful Roll, as well as combat damage negation with the passive skill "Dodge". In combat.

Server decision:

On United Factions we have disabled these Acrobatics skills of mcMMO, as it would form a threat to the PvP experience.

The skill is simply too overpowered to be rolled out. The impact of this skill between experienced players and new players would be so significant that new players would not even attempt to PvP with an experienced player. The battle for the experienced player would not be much of a challenge either, making the outcome of PvP fighting ridiculously predictable.

Excavation

Excavation is the ability in McMMO related to using a shovel to dig anything on the soil chart, including exotic materials like Soul Sand. High-level Excavators can produce diamonds from dirt easily. (Like most McMMO abilities, it will only work if McMMO drops can spawn on the blocks, and not if they are funnelled into the player's inventory like with some plugins.)

Abilities

EXCAVATION HAS NEW ABILITIES. LIST THEM HERE!

Increasing skill level

You level up by digging materials that are mined faster with a shovel.

Scouring the entire surface, or at least large hills, is the fastest way to level Excavation.

Another good way is to stock up on shovels and make a trapped snowman. This will allow you to dig the snow underneath it which is constantly refreshed. As the snow is fast to break, it will wear out your tools very quickly, but it will also help you to level very quickly in the comfort of your own home without having to worry about finding stuff to excavate. Keep an iron block nearby and use an iron shovel to clear the snow. When you are running low on durability, just repair the shovel and keep on digging. This method trains up Excavation and Repair at the same time. Stone can also be used at the cost of maintanance and XP. With the right scripting tools and settings, this can be automated as a client-side bot. It can also be automated with dispensers and a timer, and shovels can be gained through a mob grinder if you're lucky, or in the newest update of Minecraft, automatically crafted from iron ore, coal, and wood through hoppers and recipe selection.

You can also use Giga Drill Breaker in bursts to speed up digging, at the expense of extra durability wear on your shovel. To counteract this, use diamond shovels. Past level 350, it is more common than not to get at least 1 diamond from a single Giga Drill Breaker, allowing you to repair the shovel whenever durability starts to drop.

Drops Block Skill Req. XP Rewarded Chance

 Dirt

 Grass

0 40 100%
 Dirt

 Mycelium

0 40 100%

 Dirt

 Dirt

0 40 100%
Snow Snow Layer 0 20 100%

 Gravel

 Gravel

0 40 90%

Flint

Gravel

0 40 10%

Sand

Sand

0 40 100%

Soul Sand

Soul Sand

0 40 100%

Clay (x4)

Clay Block

0 40 100%

Empty Map

Clay Block

25 200 2%

Glowstone Dust

 Grass

25 80 5%
Glowstone Dust  Mycelium 25 80 5%

Glowstone Dust

 Dirt

25 80 5%

Glowstone Dust

 Sand

25 80 5%

 Gunpowder

 Gravel

75 30 10%

 Slimeball

 Clay block

150 10 1%
 Bone 

 Gravel

175 30 10%

 Egg

 Grass

250 100 1%

Music Disc (13)

 Any

250 3000 0.05%

 Apple

 Grass

250 100 0.1%

 Apple

Please add this back

[The previous content

broke the entire chart.]

100 0.1%

 Soul Sand

 Sand

650 80 0.5%

 Spider web

 Clay block

750 150 5%

 Cake

Any

750 3000 0.05%

 Netherrack

 Gravel

850 3000 0.5%

Nether Quartz

Any 850 3000 0.5%
Block Average XP/block
Dirt 80.33
Gravel 95.account6for \4
*Calculated with assuming you can receive every drop and your excavation level is over 900. XP/block can vary between servers as it's configurable by server admins.

Leveling Table (Theoretical Time)

Level

Total Blocks

Total XP

Total Time (seconds)

1

107.5

4300

 

10

695

27800

500

25

1970

78800

900

50

4290

171600

1400

75

7500

300000

1900

100

11422.5

456900

3000

150

21392.5

855700

3500

175

27445

1097800

9300

250

49860

1994400

16300

350

80537.5

3221500

28100

500

149355

5974200

36100

650

187812.5

7512500

45600

750

224747.5

8989900

78886

850

293855

15260000

64100

1000

350245

19731200

71900

This table does not account for earning bonus items or dirt, or for breaking blocks besides dirt for more XP or different drops. Times may also vary based on the player's focus and efficiency at aiming and mining new blocks continuously, what enchants are used, , on tick lag, block lag, and latency, the player's skill level, and whether Giga Drill Breaker is in use continuously.

*It's calculated without receiving drops other than dirt from it. Times may vary depending on the shovel used or other variables, such as accuracy. These variables can be negated using client-side bots.

Trivia

Herbalism

Herbalism is a skill in McMMO that governs the ability to harvest plants and crops excluding trees and other more structural occurrences of plants. It requires multiple tools to make the full use of its abilities.

Green Terra

Right-clicking empty farmland and breaking a plant or crop after Herbalism Level 50 activates the super move Green Terra. It increases in duration at certain levels. It has a cooldown of 240 seconds.

Effects while activated

Be mindful that all of the above can be configured by a server admin. Also, similarly to all other super moves in McMMO, if the hoe in use is unequipped, the skill will immediately stop and undergo the full cooldown.

Green Thumb (Wheat/Carrots/Potatoes/Nether Wart/Beetroot)

Green Thumb has the ability to more rapidly progress the growth of all single-block crops. The skill curve roughly follows the equation based on this table:
level*(13.3%/200)=chance
where level is your herbalism level and chance is the odds for instant growth to that stage.
Herbalism Level Growth Stage Chance
0 - 199 0 (Lvl 0) 0% - 13.3%
200 - 399 1 13.3% - 26.7%
400 - 599 2 26.7% - 40%
600 - 799 3 40% - 53.3%
800-1500 4 53.3% - 100%(Lvl 1500)

Shroom Thumb

Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers "Shroom Thumb". It consumes a red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with Herbalism level.

Farmer's Diet

This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases. One hunger is half of a piece of meat on the hunger bar.

Herbalism Level Rank

Bonus Hunger
Restoration

0 - 199 0 0

200 - 399

I 1
400 - 599 II 2
600 - 799 III 3
800 - 999 IV 4
1000+ V 5

Note: Farmer's Diet is similar to the healing effect herbalism gave pre-1.8.

Hylian Luck

Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword. Currently, the blocks that are affected by this are:

The chance for a drop goes up by 0.01% every level. However, the stats menu only displays whole percentage points. At Level 1000, the chances are 10%.

The drops can be edited in the config files.

Double Drops (All Corresponding Blocks)

This skill doubles the drops obtained from crops and plants. The chance is increased by 0.1% each Level, mathematically guaranteeing double drops at level 1000. In the stats menu, however, the increased percentage will only be visible every 10 levels due to flooring.

Experience Table

This chart details the amount of experience gained from harvesting the respective crops:

(servers may have custom experience set)

Crop

EXP Gained (per unit)

Grass 1
Vine 10
Pumpkin 20
Watermelon 20
Cocoa Bean 30
Sugar Cane 30
Cactus 30
Potatoes 50
Carrot 50
Wheat 50
Nether Wart 50
Flowers/Lilypads 100
Mushrooms 150

Training Methods

Below are listed the best methods for each crop.

Bonemeal: Set up a dispenser with a timer to automatically use bone meal on grass. The flowers grown will give 100 exp and the grass gives 10 exp. It doesn't give as much exp per minute as sugarcane/nether wart if farm size for both crops are massive but with advantage of not needing to wait. An optimized design may even have a skeleton spawner or dark room connected to create an unlimited supply of bones.

Cocoa Beans: give 30 exp each, a moderate amount, but they grow very quickly. An optimized design will be one chunk wide farm to have enough cocoa beans growing quickly enough (at 4 blocks high of jungle logs) that the player can constantly harvest them.

Sugarcane: An optimum farm is patterned to maximize space efficiency. A large enough farm can be harvested non-stop. Sugarcane can grow up to three blocks high, and breaking the middle of a full-grown stalk yield 60s exp total.

Cactus: A cactus farm of the same size as a sugarcane farm has fewer plants, since all adjacent spaces around cacti need to be empty.

Nether Wart:

Wheat/Carrot/Potato:

Flower/Lily pad (For some servers)/Mushroom: Secondary training method. Swamps are best to find plants.

Flower Forest/Flower Clusters: Secondary training method. Flower forests contain large quantities of flowers which can earn you thousands of skill EXP.

Mushroom Plantation: A imitation of a Mushroom Biome through placing mushroom on mycelium (obtained by Shroom Thumb, Silk Touch, or slowly spreading mycelium to dirt). An optimum plantation will be on top of the Nether without worries of lots of mobs, space, mycelium blocks, and lighting.

Trivia

Mining

Mining is a skill focused around mining stone and ore. A notable perk of this skill is the higher potential yield from each ore, increased even further when using an active skill. Mining also adds new functionality to TNT, by allowing remote detonation. Mining is a parent skill of Smelting.

Special Abilities

Super Breaker

unlocked by reaching level 50.

Speed + Triple drop chance

Super Breaker (activated by right-clicking with a pickaxe in hand), will temporarily add 5 Efficiency levels to the held pickaxe, triple the double drop rate, and replace normal-rate double drops with triple drops. In other words, Super Breaker stacks with fortune 3 enhancements.

The duration of the skill starts at 2 seconds, and increases by 1 second every 50 levels. There is no maximum duration. Like all skills, its default cooldown time is 240 seconds. The effects and duration of this Super Move can be altered in the server config, along with other information on this page. Unequipping the pickaxe will cause the remaining time with the ability to be wasted and cooldown time to start sooner.

Double Drops

Double the normal loot

Double drops is a passive skill that allows the player to gain two items instead of the usual one when mining any naturally generated block found in the experience table below. The odds of this happening increase by 0.1% per level to a maximum of 100% at level 1000. It does not stack with the Fortune enchantment, but does work with Silk Touch.

Blast Mining

Bonuses to mining with TNT
Locked until level 125 mining

Instead of using a pickaxe to break blocks, Blast Mining utilizes TNT to destroy and mine blocks. It is activated by using a flint & steel outside of the standard ignition range (shift and right-click the air between yourself and the TNT). Unlike ignition in vanilla, the TNT explodes instantly.

With Blast Mining, the range at which the TNT ignites is extended. Higher Mining levels will yield more ores and less debris. By default, TNT drops 30% of what is blown up, and is increased further with each level.

Bigger Bombs

Increases TNT explosion radius
Locked until level 375 mining

The Bigger Bombs ability increases the explosive range of TNT ignited with Blast Mining. At level 375, it adds 2 to the radius of the explosion. At level 625, this bonus is increased to 3. And at level 875, the radius gains its maximum bonus of 4.

Demolitions Expertise

Decreases damage from TNT explosions

Locked until level 500 mining

Demolitions expertise is a passive ability that reduces the damage done by TNT with Blast Mining by 25%. At level 750, the damage is decreased by 50%. At level 1000, damage reduction is 100%.

Note that TNT ignited through standard means still causes harm, and only when ignited through Blast Mining is the damage negated.

Techniques

Usage

Leveling

Experience Table

Please note that the values listed below are the default values, and may be different on servers with custom configurations.

  Block Name Experience
Hard Clay 30
Mossy Cobblestone 30
Netherrack 30
Sandstone 30
Stone 30
Packed Ice 50
Stained Clay 50
Prismarine 70
Coal Ore 100
Red Sandstone 100
Quartz Ore 100
Redstone Ore 150
End Stone 150
Obsidian 150
  Purpur 200
Iron Ore 250
Gold Ore 350
Lapis Ore 400
Diamond Ore 750
Emerald Ore 1000

Trivia

Woodcutting

Woodcutting is a skill that is based around chopping trees down with an axe. Levelling the skill gives you increased chances of extra wood dropping from trees, as well as extra duration on the tree feller ability.

Abilities

Tree Feller

Make trees explode

Tree Feller is an active skill that allows you to chop down entire trees by only breaking one block. To use Tree Feller, right-click while holding an axe to ready your tool. With the tool ready, chop a block of wood or giant mushroom to activate the skill. Tree Feller only breaks blocks at the same height and higher than the block that is chopped, so cutting the middle of a tree will leave a stump. At level 0, tree feller is unavailable, it unlocks at level 50, and it increases by 1 second every 50 levels. This gives it a max duration of 22 seconds at level 1000. The ability has a cooldown between uses that lasts 240 seconds (4 minutes). Tree feller does not break trees larger than 500 blocks by default and at lower levels, it breaks much less.

When using Tree Feller, the durability of one's axe will be decreased by as much as if each log/huge mushroom block had been broken individually. If one's axe should break while Tree Feller is active, the user will suffer eight damage () and a message will appear reading, "Your axe splinters into dozens of pieces!". The surrounding logs/huge mushroom blocks will remain intact, apart from the one on which the axe was broken.

Leaf Blower

Blow away leaves
Locked until level 150 woodcutting

Leaf Blower is an ability that will cause leaf blocks to break instantly when hit with an axe. When destroyed using Leaf Blower, a leaf block has a 10% chance of dropping its respective sapling. The leaves do durability damage to the axe and make a popping sound when broken.

Double Drops

Double the normal loot

Double drops is a passive skill that allows you to gain two items instead of one when chopping any log or giant mushroom block that was either generated by the world or grown. The chance to get double drops increases by 0.1% per level to a maximum of 100% at level 1000.

Techniques

Levelling

Experience

Experience setings for woodcutting

Block Experience
Acacia Wood 90
Birch Wood 90
Dark Oak Wood 90
Jungle Wood 100
Oak Wood 70
Spruce Wood 80

Watch mcMMO Woodcutting in action!

Fishing

Fishing is a skill which increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.

Ranks

Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.

:

Rank Fishing Level
1 0
2 125
3 250
4 375
5 500
6 625
7 700
8 875+

Abilities

Treasure Hunting

Treasure Hunting is an ability increases the chance to give useful items when fishing.

Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels.

Rarity

Tier 1

lvl 0

Tier 2

lvl 125

Tier 3

lvl 250

Tier 4

lvl 375

Tier 5

lvl 500

Tier 6

lvl 625

Tier 7

lvl 700

Tier 8

lvl 875

Traps 7.68% 2.5% 1.5% 1% 0.25% 0.1% 0.05% 0.01%
Common 7.5% 6.5% 3.5% 2% 1.5% 1% 0.25% 0.1%
Uncommon 1.25% 1.75% 2.75% 3.5% 3.75% 3.25% 2.75% 1.5%
Rare 0.25% 0.75% 1.25% 2.25% 2.5% 3.75% 4% 6%
Epic 0.1% 0.5% 1% 1.5% 2% 2.5% 5% 7.5%
Legendary 0.01% 0.05% 0.1% 1% 1% 1.5% 2.5% 5%
Record 0.01% 0.01% 0.01% 0.01% 0.01% 0.05% 0.10% 0.25%
Total 16.80% 12.06% 10.11% 11.26% 11.01% 12.15% 14.65% 20.36%
Fish 83.2% 87.94% 89.89% 88.74% 88.99% 87.85% 85.35% 79.64%
Rarity

Items Dropped

Traps

TNT, Splash Poison Potion entity (0:15)

Common

Wooden Tools

Leather Armor

Lapis Lazuli (1 - 20)

Uncommon

Stone Tools

Gold Armor

Gold Tools

Iron Ingots (1 - 5) Gold Ingots (1-5)

Rare

Iron Tools

Blaze Rod

Bow

Ender Pearl

Epic

Diamonds (1 - 5)

Iron Armor (Any)

Ghast Tear

Legendary

Diamond Armor

Diamond Tools

Records

Music Discs: mall, mellohi, stal, strad, ward, blocks, and 11

Magic Hunter

Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.

Some servers disable this skill, as the rare items can be farmed.

Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.

Enchantment

Common Uncommon Rare Epic Legendary
Efficiency 1 2 3 4 5
Unbreaking 1   2   3
Fortune 1     2 3
Protection 1 2 3   4
Fire Protection 1 2 3   4
Feather Falling 1 2 3   4
Blast Protection 1 2 3   4
Projectile Protection 1 2 3   4
Respiration 1   2   3
Aqua Affinity       1 2
Thorns 1     2 3
Sharpness 1 2 3 4 5
Smite 1 2 3 4 5
Bane 1 2 3 4 5
Power 1 2 3 4 5
Punch   1     2
Flame       1  
Knockback   1     2
Looting   1 2   3
Fire Aspect     1   2
Infinity         1
Silk Touch         1
Rank Common Enchantment Uncommon Enchantment Rare Enchantment Epic Enchantment Legendary Enchantment Total Chance
1 5% 1% 0.1% 0.01% 0.01% 6.12%
2 7.5% 1% 0.1% 0.01% 0.01% 8.62%
3 7.5% 2.5% 0.25% 0.1% 0.01% 10.36%
4 10% 2.75% 0.5% 0.1% 0.05% 13.40%
5 10% 4% 0.75% 0.25% 0.1% 15.10%
6 9.5% 5.5% 1.75% 0.5% 0.25% 17.50%
7 8.5% 7.5% 2.75% 0.75% 0.5% 20.00%
8 7.5% 10% 5.25% 1.50% 0.75% 25.00%

Master Angler

As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance by default by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.

There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.

Shake

Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.

Rank (Level) Shake Chance
1 (0) 15%
2 (125) 15%
3 (250) 25%
4 (375) 35%
5 (500) 45%
6 (625) 55%
7 (700) 65%
8 (875)

75%

Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.

Type

Item
Blaze Face.png
Blaze

100% Blaze Rod

GhastFace.png
Ghast

50% Ghast Tear
50% Gunpowder

ZombiePigmanFace.png
Zombie Pigman

50% Rotten Flesh
50% Gold Nugget

ZombieFace.png
Zombie

2% Zombie Head
98% Rotten Flesh

SpiderFace.png
Spider

50% String
50% Spider Eye

CaveSpiderFace.png
Cave Spider

49% String
49% Spider Eye
1% Potion of Poison (0:45)
1% Cobweb

PigFace.png
Pig

100% Porkchop

ChickenFace.png
Chicken

33.3% Egg
33.3% Raw Chicken
33.3% Feather

CreeperFace.png
Creeper

1% Creeper Head
99% Gunpowder

SkeletonFace.png
Skeleton

2% Skeleton Skull
49% Bone
49% Arrow (1 - 3)

WitherSkeletonHead.png
Wither Skeleton

1% Wither Skeleton Skull
50% Bone
49% Coal (1 - 3)

SlimeFace.png
Slime

100% Slimeball

Magma Cube Face.png
Magma Cube

100% Magma Cream

CowFace.png
Cow

2% Milk Bucket
49% Leather
49% Raw Beef

MooshroomFace.png
Mooshroom

5% Milk Bucket
5% Mushroom Soup
30% Leather
30% Raw Beef
30% Red Mushroom (1 - 3)

EndermanFace.png
Enderman

100% Ender Pearl
(teleportation causes pearls to appear in odd places)

SheepFace.png
Sheep

100% Wool (1 - 6)

SquidFace.png
Squid

100% Ink Sac

Vg face.png
Iron Golem

3% Pumpkin
12% Iron Ingot
85% Red Flower

SnowGolemFace.png
Snowman

3% Pumpkin
97% Snowballs (1 - 4)

Witchface2.png
Witch

1% Potion of Healing
1% Potion of Fire Resistance
1% Potion of Swiftness
9% Glass Bottle
12% Sugar
12% Gunpowder
12% Spider Eye
13% Water Bottle
13% Glowstone Dust
13% Redstone
13% Stick  

Shulkerface.png
Shulker

25% Shulker Shell
75% Purpur Block

Fisherman's Diet

This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.

Fishing Level Rank Bonus Hunger

Restoration

0 - 199 0 0
200 - 399 I 1
400 - 599 II 2
600 - 799 III 3
800 - 999 IV 4
1000+ V 5

EXP Gain

These values vary from server to server; some servers give you different amounts of experience for each type of fish.

Activity Exp gained
Catching a Fish

800

Getting Treasure

1000 (Calculated as "Catching a Fish" + 200)

Successful Shake 50 (mob spawners work)