Dungeons
Dungeon setup and building
Setup
Purpose of dungeons and design
Dungeons need to be a part of the overall faction experience. They should not be a separate thing. This has to be kept in mind when designing a dungeon.
When a player joins a dungeon, alone or with friends, they enter with their own gear. This gear they have collected in the normal world. Dungeons are meant as a high-risk high reward place for players to get better gear and weapons. Also, certain enchantments which are otherwise not available in the normal game can be acquired here.
The difficulty of dungeons can vary, but the awards that a player can collect in one should match its difficulty. Three levels of difficulty that can be chosen from are:
- Normal
- Hard
- Very hard
Rewards
Each dungeon has a full custom armour set as a reward with a weapon, such as a sword or a bow. This set can be gathered throughout the dungeon. Depending on the difficulty of the dungeon, there are some restrictions on the enchantment levels an item is allowed to have.
Normal difficulty
For normal difficulty dungeons, each item of the item in the set is only allowed to have a single enchantment with the max level being MAX_LEVEL - 2. No custom enchants using the Advancedenchantment plugin may be added to the items.
Hard difficulty
For hard difficulty dungeons, the items may have two enchantments, of which one is allowed to have a custom enchant of the group SIMPLE - ELITE of the advanced enchantment plugin. The max level of regular enchantments may only be MAX_LEVEL -1.
Very hard difficulty
Very hard dungeons are allowed to have all enchantments. These dungeons should be so difficult that they are almost impossible to beat when the player does not have strong gear or good teamwork. The slightest mistake in strategy should be enough for a player to die. The dungeons give the highest rewards and may have 2 custom advanced enchantment plugin enchantments and any other normal Minecraft enchantment adding up to a total of 4. A final fifth enchantment has to be added to every single item called "Curse of Vanishing". These items should be destroyed when the player dies and not be dropped.
Temple Dungeon
The Temple dungeon is meant to be a Very Hard dungeon. It consists of three bosses.
Trash:
TempleGuard:
Health: 400
Drops:
EXP 50
diamond 1 25%
Iron ingot 1 50%
TempleArcher:
Health: 60
Drops:
EXP 50
diamond 1 25%
Iron ingot 1 50%
Ghoul:
Health: 60
Drops:
EXP 10
Leather 1
Iron ingot 1
Mini-Bosses:
Ajbit:
Health: 250
Drops:
Diamond 1 100%
Gold ingot 2 100%
Iron ingot 2 100%
Yaotl:
Health: 250
Drops:
Diamond 1 100%
Gold ingot 2 100%
Iron ingot 2 100%
Bosses:
Dracul The Necromancer:
Health: 2000
Drops:
3-4 items:
EXP 1500
Common Temple Gear 75%
Rare Temple Gear 25%
Diamond 6 100%
Netherite ingot 1 50%
GateWatcher:
Health: 3500
Drops:
3-4 items:
EXP 2000
Common Temple Gear 50%
Rare Temple Gear 40%
Legendary Temple Gear 10%
iron ingot 8 100%
Netherite ingot 1 50%
Kalashtar:
Health: 3000
Drops:
EXP 2500
3-4 items:
Common Temple Gear 20%
Rare Temple Gear 50%
Legendary Temple Gear 30%
Item sets:
Common Temple Gear:
- Diamond Helmet:
- Protection II
- Unbreaking I
- Diamond Chestplate:
- Protection II
- Unbreaking I
- Diamond Leggings:
- Protection II
- Unbreaking I
- Diamond Boots:
- Protection II
- Unbreaking I
Rare Temple Gear:
- Diamond Helmet:
- Protection III
- Unbreaking II
- Diamond Chestplate:
- Protection III
- Unbreaking II
- Diamond Leggings:
- Protection III
- Unbreaking II
- Diamond Boots:
- Protection III
- Unbreaking II
Legendary Temple Gear:
- Diamond Helmet:
- Protection IV
- Unbreaking III
- Diamond Chestplate:
- Protection IV
- Unbreaking III
- Thorns I
- Diamond Leggings:
- Protection IV
- Unbreaking III
- Diamond Boots:
- Protection IV
- Unbreaking III